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Author Topic: kinect  (Read 4417 times)

Tuicemen

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Re: kinect
« Reply #15 on: September 20, 2013, 12:15:56 pm »

Awesome, do they work well if you had the Kinects on your monitor and were at the keyboard?
Right now if I'm closer then 4 ft.(maybe 3) away It loses me.
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Tuicemen

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Re: kinect
« Reply #16 on: September 28, 2013, 12:44:07 pm »

I noticed a tic tac toe game in the Kinects developers samples, this is voice activated so it got my attention. :0~
I finally convinced my wife to test this with me( she isn't a techno geek like me)
The Kinects seen both of us and I identified me as X and her as O.
I walked out of view and back into view and it still identified me as X(need another person to see if it would see them as X)
It got confused if we both walked out of view and came back from different sides. :(
Maybe some code could fix that  ::) :`)
In any case, this was cool but not what I was interested in testing.

Windows has a problem with multiple users when it comes to voice.
With this being a voice activated game I was a little apprehensive about it working.
to my surprise it worked!
I could say a place for my X but it wouldn't allow me to play a spot for O. `:)
My wife could say a place for O but not X and it recognized both our commands! `:)
A kinects for voice recognition may be what users have been wishing for (multi user VR control)
This needs more testing with PCC in its current build and opens a lot of new HA possibilities  :0~
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Tuicemen

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Re: kinect
« Reply #17 on: September 28, 2013, 02:12:27 pm »

Update:
I just tested the current build (4.0.4.3) of PCC with a Kinect connected for multi user VR( 2 persons).
With both users in front of the Kinect it understood and performed the tasks requested from both users. :)!
With one user behind the Kinects it failed  :( this brings back the issue of placement.
Some code needs to be added to PCC for improving VR any ways.
 The fact that a Kinects works with at least 2 persons is awesome!  :0~

Kenrad, you may wish to test this further. I'm sure the kids will love the PC interaction.
It will be interesting to see how well it works with more then 2 users.
 (Chr)
« Last Edit: September 28, 2013, 02:42:42 pm by Tuicemen »
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KENRAD

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Re: kinect
« Reply #18 on: September 28, 2013, 05:38:56 pm »

Update:
I just tested the current build (4.0.4.3) of PCC with a Kinect connected for multi user VR( 2 persons).
With both users in front of the Kinect it understood and performed the tasks requested from both users. :)!
With one user behind the Kinects it failed  :( this brings back the issue of placement.
Some code needs to be added to PCC for improving VR any ways.
 The fact that a Kinects works with at least 2 persons is awesome!  :0~

Kenrad, you may wish to test this further. I'm sure the kids will love the PC interaction.
It will be interesting to see how well it works with more then 2 users.
 (Chr)

I have been using the kinect for my microphone for awhile and it does allow for pretty good accuracy for all users.  I do think that there needs to be a little code tweaking with PCC to get it smoother, but it is a huge improvement from what I have been using.  I really think that the integration of the kinect with PCC will be an awesome addition.  I have also been playing with that CastleOS program and it lacks alot of PCC features, but the VR setup on it is really amazing.  The use of kinects and the ability for it to listen to multiple kinects at the same time is a huge addition.  I would really like ot see PCC go this route eventually if a user could have multiple kinects in their homes all connected to the PCC server it would simplify Whole house VR with simply using kinects and usb to cat5 extenders or usb extension a user could cover their entier residence. 

 (Chr)  Ken 
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I have no clue how to do this but its a lot of fun trying.
Win 8.1, win 7 64 and 32 bit,
XTBR, CM15A, ZTroller
PCC, T.A.C ,HS3, Nitrogenlogic remote, Bluewatch(BT), Bluewatch(WIFI), all plug ins
Microsoft kinect,
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